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App Store and Google Play Fees: How Much the Stores Take

Basics3 min

In short

Both stores take a standard 30% commission on digital purchases, with a reduced 15% rate for small businesses and subscriptions. Apple charges a yearly developer fee, Google Play a one-time fee; payments for physical goods and services are not subject to store commission.

The short version

Stores charge in two places: the developer account and a commission on sales of digital goods inside the app.

App StoreGoogle Play
Developer account99 USD per year25 USD one-time
Standard commission30%30%
Reduced small business rate15%15%
Subscriptions30% in year one, 15% after a year15%

Terms and prices change from time to time and vary by country, so check the stores' official pages before you build your business model.

Developer accounts

  • Apple Developer Program is billed yearly. If you do not renew, your apps disappear from the App Store. Companies need a D-U-N-S number — it is free, but getting one takes time.
  • Google Play Console is a one-time registration fee. For new personal accounts, Google requires a closed test with a group of testers before publishing, so factor that into your timeline.

Standard and reduced commission

The standard rate is 30% on every digital purchase: paid apps, in-app purchases, subscriptions.

A reduced 15% rate is available to smaller developers:

  • Apple — through the App Store Small Business Program, if your proceeds for the previous calendar year did not exceed 1 million USD. You have to apply. Program terms.
  • Google — 15% on the first 1 million USD of earnings each year, 30% above that. You need to set up an account group in Play Console. Service fee terms.

Subscriptions after the first year

  • App Store: the standard rate applies during a subscriber's first year of paid service; after a year of continuous subscription it drops to 15%. In the Small Business Program, the rate is 15% from the start.
  • Google Play: auto-renewing subscriptions are charged 15% from day one.

Apple counts this per subscriber. Short gaps are allowed, but a long break resets the clock.

Where no commission applies

  • Physical goods and services consumed outside the app: food delivery, rides, tickets, e-commerce products. These go through regular payment providers.
  • Ads. Stores do not take a cut of ad network revenue.
  • Free apps with no sales pay nothing beyond the account fee.

As a general rule, digital content and features used inside the app must be sold through the store's in-app purchase system. Alternative payment options are allowed in some countries, but with separate terms and their own fees.

How this affects pricing

  1. Work from net revenue. At a 10 USD price and 30% commission, you keep 7 USD before taxes. In many countries the store also withholds VAT or a similar tax from the price.
  2. Use the stores' price tiers. Prices are picked from preset levels and converted to local currencies automatically.
  3. Subscriptions pay off over time. The 15% rate for long-term subscribers changes the economics, so retention matters more than one-off sales.
  4. Check your eligibility for the reduced rate. Many small teams pay 30% simply because they never applied.
  5. Factor the fee into marketing. User acquisition cost has to be recovered from revenue after commission, not from the list price.

FAQ

No. Store commission covers digital goods and subscriptions inside the app. Payments for physical goods and services go through regular payment providers with their own fees.

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